AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Boxing Games on iOS in the US
Explore the first quarter performance of popular boxing games on iOS in the United States. Sensor Tower provides a closer look at the downloads, revenue, and user trends in the boxing game category.
Top iOS Boxing Games in the US: A Q1 2021 Performance Analysis
The first quarter of 2021 has seen interesting trends in the performance of top boxing games on the iOS platform in the United States. Sensor Tower's data provides insights into downloads, revenue, and active users for these games. Let's dive into the performance of the top contenders.
Boxing Star by FourThirtyThree Inc.
"Boxing Star" showed a steady revenue trend, peaking at around $49K during mid-March. Downloads fluctuated slightly, with a high of approximately 9.8K in the last week of December and a low of 6.8K in mid-March. Weekly active users saw a decline from 38K at the end of December to 31K by the end of March.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc.
This game experienced a notable revenue increase, reaching a peak of $32K in the last week of March. Downloads remained relatively low, with an average of around 600 per week. Active users showed a small increase from 2.4K to 2.6K throughout the quarter.
WWE Mayhem by Reliance Games
"WWE Mayhem" had its revenue fluctuations, with a high of $13K towards the end of March. Download numbers were highest at the start of the quarter with 6.3K and dipped to around 4.3K in early March before slightly recovering. The weekly active users count saw a peak of 28K in late February, but ended the quarter at around 23K.
Real Boxing 2 by Vivid Games S.A.
The revenue for "Real Boxing 2" showed a downward trend, starting at $10.7K and settling at around $6.4K by the end of March. Downloads saw a significant drop from 16.8K in the first week of January to 8.4K by the end of March. Active users also decreased from 27.6K to 16.6K over the quarter.
EA SPORTS™ UFC® by Electronic Arts
"EA SPORTS™ UFC®" had varied revenue, with a peak of $7.4K in early March. Downloads reached their peak at 13.5K in mid-January, while the weekly active users showed a high of 28K in late January, dropping to around 20K by the end of the quarter.
In summary, while each boxing game showed unique trends, the overall performance in Q1 2021 for the top boxing games on iOS in the US presents a dynamic market. For more detailed insights and analysis, visit Sensor Tower.